Game 133 | Go Richmond | 10 | Box | Louisville | 3 | Box | Polo Grounds | 3 | Box | Maris | 4 | Box | Kitty Hawk | 4 | | Bronxboro | 1 | | Zephyr Cove | 6 | | Harlem | 5 | |
House | 5 | Box | Danbury | 2 | Box | Reese's | 1 | Box | Staten Island | 8 | Box | Chicago | 4 | | Chandeliers | 4 | | Genetic | 3 | | St. Louis | 6 | |
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Game 134 | Go Richmond | 2 | Box | Louisville | 4 | Box | Polo Grounds | 7 | Box | Maris | 4 | Box | Kitty Hawk | 6 | | Bronxboro | 6 | | Zephyr Cove | 5 | | Harlem | 1 | |
House | 2 | Box | Danbury | 1 | Box | Reese's | 0 | Box | Staten Island | 5 | Box* | Chicago | 4 | | Chandeliers | 8 | | Genetic | 2 | | St. Louis | 4 | |
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Game 135 | Go Richmond | 4 | Box | Louisville | 2 | Box | Polo Grounds | 2 | Box | Maris | 8 | Box | Kitty Hawk | 3 | | Bronxboro | 9 | | Zephyr Cove | 8 | | Harlem | 3 | |
House | 6 | Box | Danbury | 5 | Box | Reese's | 5 | Box | Staten Island | 6 | Box | Chicago | 3 | | Chandeliers | 4 | | Genetic | 4 | | St. Louis | 5 | |
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Game 136 | Go Richmond | 2 | Box* | Kitty Hawk | 4 | Box | Polo Grounds | 3 | Box | Zephyr Cove | 8 | Box | Louisville | 3 | | Bronxboro | 1 | | Maris | 2 | | Harlem | 4 | |
House | 8 | Box | Chicago | 3 | Box | Reese's | 2 | Box* | Genetic | 0 | Box | Danbury | 9 | | Chandeliers | 7 | | Staten Island | 3 | | St. Louis | 2 | |
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Game 137 | Go Richmond | 3 | Box* | Kitty Hawk | 5 | Box | Polo Grounds | 1 | Box* | Zephyr Cove | 4 | Box | Louisville | 2 | | Bronxboro | 1 | | Maris | 2 | | Harlem | 5 | |
House | 5 | Box | Chicago | 6 | Box | Reese's | 5 | Box* | Genetic | 5 | Box | Danbury | 1 | | Chandeliers | 3 | | Staten Island | 4 | | St. Louis | 4 | |
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Game 138 | Go Richmond | 3 | Box* | Kitty Hawk | 3 | Box | Polo Grounds | 8 | Box | Zephyr Cove | 3 | Box* | Louisville | 2 | | Bronxboro | 5 | | Maris | 5 | | Harlem | 2 | |
House | 1 | Box | Chicago | 4 | Box* | Reese's | 2 | Box* | Genetic | 4 | Box | Danbury | 2 | | Chandeliers | 5 | | Staten Island | 1 | | St. Louis | 2 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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