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Week 24 Schedule - Anchorman League
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Game 139 | Grand Rapids | 8 | Box | Will the Thrill | 4 | Box | Roto Baseball | 3 | Box | Hot | 3 | Box | California | 2 | | Cooperstown | 7 | | Baseball | 5 | | Hoboken | 2 | |
Huey Lewis | 4 | Box | House | 3 | Box | Chicago | 2 | Box | Montreal | 4 | Box | Dave and Wendy | 1 | | Penny Arcade | 2 | | Aruba | 4 | | Cold | 6 | |
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Game 140 | Grand Rapids | 5 | Box | Will the Thrill | 1 | Box | Roto Baseball | 8 | Box | Hot | 3 | Box* | California | 4 | | Cooperstown | 3 | | Baseball | 3 | | Hoboken | 2 | |
Huey Lewis | 2 | Box | House | 4 | Box* | Chicago | 3 | Box* | Montreal | 9 | Box | Dave and Wendy | 3 | | Penny Arcade | 5 | | Aruba | 2 | | Cold | 6 | |
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Game 141 | Grand Rapids | 2 | Box* | Will the Thrill | 4 | Box | Roto Baseball | 4 | Box* | Hot | 1 | Box | California | 3 | | Cooperstown | 5 | | Baseball | 3 | | Hoboken | 6 | |
Huey Lewis | 4 | Box* | House | 7 | Box | Chicago | 6 | Box | Montreal | 4 | Box* | Dave and Wendy | 3 | | Penny Arcade | 4 | | Aruba | 4 | | Cold | 5 | |
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Game 142 | Will the Thrill | 4 | Box | California | 0 | Box | Hot | 3 | Box* | Baseball | 4 | Box | Grand Rapids | 3 | | Cooperstown | 9 | | Roto Baseball | 2 | | Hoboken | 3 | |
House | 5 | Box | Dave and Wendy | 3 | Box | Montreal | 3 | Box | Aruba | 3 | Box | Huey Lewis | 2 | | Penny Arcade | 1 | | Chicago | 7 | | Cold | 2 | |
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Game 143 | Will the Thrill | 3 | Box | California | 2 | Box | Hot | 2 | Box | Baseball | 2 | Box | Grand Rapids | 1 | | Cooperstown | 6 | | Roto Baseball | 7 | | Hoboken | 6 | |
House | 1 | Box | Dave and Wendy | 3 | Box | Montreal | 6 | Box | Aruba | 4 | Box | Huey Lewis | 6 | | Penny Arcade | 5 | | Chicago | 4 | | Cold | 6 | |
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Game 144 | Will the Thrill | 2 | Box | California | 3 | Box | Hot | 3 | Box* | Baseball | 3 | Box | Grand Rapids | 5 | | Cooperstown | 4 | | Roto Baseball | 2 | | Hoboken | 4 | |
House | 4 | Box | Dave and Wendy | 4 | Box | Montreal | 7 | Box | Aruba | 8 | Box* | Huey Lewis | 6 | | Penny Arcade | 5 | | Chicago | 3 | | Cold | 7 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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