Game 61 | Plastic Ono | 6 | Box | Rome | 4 | Box | London | 4 | Box | Sunset | 2 | Box* | Dinkytown | 3 | | Broomall | 7 | | Abbey Road | 1 | | In My Life | 3 | |
Penny Lane | 0 | Box | Big Mack | 4 | Box* | Hard Days | 11 | Box | Ringo's | 1 | Box | Paperback | 5 | | Volkswagon | 5 | | Stu Sutcliffe | 4 | | Underground | 2 | |
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Game 62 | Plastic Ono | 1 | Box | Rome | 2 | Box | London | 2 | Box | Sunset | 3 | Box | Dinkytown | 4 | | Broomall | 6 | | Abbey Road | 4 | | In My Life | 7 | |
Penny Lane | 4 | Box* | Big Mack | 6 | Box | Hard Days | 1 | Box | Ringo's | 2 | Box* | Paperback | 5 | | Volkswagon | 5 | | Stu Sutcliffe | 4 | | Underground | 3 | |
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Game 63 | Plastic Ono | 1 | Box | Rome | 9 | Box | London | 8 | Box | Sunset | 3 | Box* | Dinkytown | 3 | | Broomall | 5 | | Abbey Road | 4 | | In My Life | 4 | |
Penny Lane | 4 | Box | Big Mack | 5 | Box | Hard Days | 6 | Box | Ringo's | 4 | Box | Paperback | 1 | | Volkswagon | 6 | | Stu Sutcliffe | 4 | | Underground | 5 | |
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Game 64 | Plastic Ono | 3 | Box | Rome | 3 | Box | Abbey Road | 4 | Box | Sunset | 6 | Box | Paperback | 0 | | Penny Lane | 6 | | Big Mack | 5 | | Stu Sutcliffe | 3 | |
Broomall | 5 | Box | London | 5 | Box | In My Life | 6 | Box | Dinkytown | 2 | Box | Ringo's | 4 | | Volkswagon | 9 | | Hard Days | 4 | | Underground | 4 | |
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Game 65 | Plastic Ono | 7 | Box | Rome | 3 | Box | Abbey Road | 4 | Box | Sunset | 4 | Box | Paperback | 2 | | Penny Lane | 5 | | Big Mack | 5 | | Stu Sutcliffe | 6 | |
Broomall | 8 | Box | London | 4 | Box | In My Life | 2 | Box | Dinkytown | 4 | Box | Ringo's | 5 | | Volkswagon | 2 | | Hard Days | 4 | | Underground | 5 | |
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Game 66 | Plastic Ono | 5 | Box | Rome | 5 | Box | Abbey Road | 1 | Box | Sunset | 5 | Box | Paperback | 2 | | Penny Lane | 4 | | Big Mack | 3 | | Stu Sutcliffe | 6 | |
Broomall | 3 | Box | London | 4 | Box | In My Life | 6 | Box | Dinkytown | 7 | Box | Ringo's | 6 | | Volkswagon | 7 | | Hard Days | 4 | | Underground | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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