Game 79 | Plastic Ono | 4 | Box | Rome | 5 | Box | Broomall | 11 | Box | London | 6 | Box | Abbey Road | 12 | | Sunset | 7 | | In My Life | 2 | | Dinkytown | 3 | |
Penny Lane | 5 | Box | Big Mack | 4 | Box* | Underground | 4 | Box | Hard Days | 8 | Box* | Stu Sutcliffe | 4 | | Ringo's | 3 | | Volkswagon | 8 | | Paperback | 7 | |
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Game 80 | Plastic Ono | 3 | Box | Rome | 2 | Box | Broomall | 7 | Box | London | 4 | Box | Abbey Road | 5 | | Sunset | 3 | | In My Life | 2 | | Dinkytown | 1 | |
Penny Lane | 1 | Box | Big Mack | 5 | Box* | Underground | 0 | Box | Hard Days | 7 | Box | Stu Sutcliffe | 4 | | Ringo's | 6 | | Volkswagon | 8 | | Paperback | 9 | |
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Game 81 | Plastic Ono | 6 | Box | Rome | 2 | Box | Broomall | 6 | Box | London | 9 | Box | Abbey Road | 3 | | Sunset | 4 | | In My Life | 5 | | Dinkytown | 2 | |
Penny Lane | 4 | Box | Big Mack | 2 | Box | Underground | 6 | Box | Hard Days | 7 | Box | Stu Sutcliffe | 6 | | Ringo's | 3 | | Volkswagon | 1 | | Paperback | 5 | |
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Game 82 | Plastic Ono | 9 | Box | Rome | 4 | Box* | Broomall | 5 | Box | London | 9 | Box | Sunset | 3 | | Abbey Road | 5 | | Dinkytown | 4 | | In My Life | 1 | |
Penny Lane | 5 | Box | Big Mack | 8 | Box | Paperback | 6 | Box* | Hard Days | 2 | Box | Ringo's | 2 | | Stu Sutcliffe | 4 | | Volkswagon | 5 | | Underground | 12 | |
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Game 83 | Plastic Ono | 5 | Box | Rome | 6 | Box | Broomall | 8 | Box | London | 4 | Box | Sunset | 0 | | Abbey Road | 4 | | Dinkytown | 7 | | In My Life | 6 | |
Penny Lane | 6 | Box* | Big Mack | 4 | Box | Paperback | 2 | Box | Hard Days | 6 | Box | Ringo's | 5 | | Stu Sutcliffe | 2 | | Volkswagon | 1 | | Underground | 5 | |
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Game 84 | Plastic Ono | 3 | Box* | Rome | 3 | Box | Broomall | 8 | Box | London | 2 | Box | Sunset | 2 | | Abbey Road | 7 | | Dinkytown | 7 | | In My Life | 7 | |
Penny Lane | 5 | Box | Big Mack | 2 | Box | Paperback | 2 | Box* | Hard Days | 1 | Box | Ringo's | 2 | | Stu Sutcliffe | 3 | | Volkswagon | 3 | | Underground | 6 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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