Game 133 | Plastic Ono | 7 | Box* | Abbey Road | 5 | Box | Broomall | 5 | Box | In My Life | 7 | Box* | Rome | 6 | | Sunset | 7 | | London | 8 | | Dinkytown | 8 | |
Penny Lane | 1 | Box* | Stu Sutcliffe | 4 | Box* | Volkswagon | 10 | Box | Underground | 3 | Box | Big Mack | 2 | | Ringo's | 3 | | Hard Days | 4 | | Paperback | 2 | |
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Game 134 | Plastic Ono | 2 | Box | Abbey Road | 1 | Box | Broomall | 2 | Box | In My Life | 6 | Box | Rome | 6 | | Sunset | 6 | | London | 11 | | Dinkytown | 4 | |
Penny Lane | 5 | Box | Stu Sutcliffe | 3 | Box | Volkswagon | 3 | Box | Underground | 5 | Box | Big Mack | 0 | | Ringo's | 4 | | Hard Days | 5 | | Paperback | 2 | |
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Game 135 | Plastic Ono | 8 | Box | Abbey Road | 2 | Box | Broomall | 2 | Box | In My Life | 4 | Box | Rome | 3 | | Sunset | 4 | | London | 3 | | Dinkytown | 7 | |
Penny Lane | 4 | Box | Stu Sutcliffe | 0 | Box | Volkswagon | 7 | Box | Underground | 5 | Box | Big Mack | 6 | | Ringo's | 4 | | Hard Days | 2 | | Paperback | 7 | |
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Game 136 | Plastic Ono | 2 | Box* | Rome | 5 | Box | Broomall | 10 | Box | London | 3 | Box | Abbey Road | 1 | | Sunset | 3 | | In My Life | 5 | | Dinkytown | 4 | |
Penny Lane | 4 | Box | Big Mack | 3 | Box | Volkswagon | 6 | Box | Hard Days | 1 | Box | Stu Sutcliffe | 1 | | Ringo's | 2 | | Underground | 1 | | Paperback | 2 | |
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Game 137 | Plastic Ono | 2 | Box | Rome | 4 | Box | Broomall | 6 | Box | London | 1 | Box | Abbey Road | 0 | | Sunset | 3 | | In My Life | 3 | | Dinkytown | 4 | |
Penny Lane | 6 | Box | Big Mack | 5 | Box | Volkswagon | 5 | Box | Hard Days | 2 | Box | Stu Sutcliffe | 4 | | Ringo's | 6 | | Underground | 3 | | Paperback | 5 | |
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Game 138 | Plastic Ono | 4 | Box | Rome | 5 | Box | Broomall | 7 | Box | London | 2 | Box | Abbey Road | 1 | | Sunset | 2 | | In My Life | 3 | | Dinkytown | 3 | |
Penny Lane | 4 | Box | Big Mack | 0 | Box | Volkswagon | 3 | Box | Hard Days | 0 | Box | Stu Sutcliffe | 1 | | Ringo's | 4 | | Underground | 6 | | Paperback | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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