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Week 11 Schedule - Whiff League
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Game 61 | Garrett Park | 7 | Box | 4 Strikes You're | 4 | Box | Spaceman | 5 | Box | Texas | 4 | Box | Cyclonic | 4 | | Busted | 3 | | Big Train Rides | 7 | | Boomer | 2 | |
Branyan's | 0 | Box | New | 4 | Box | Keep | 3 | Box | Home Run Derby | 3 | Box | The Usual | 3 | | Global | 1 | | Arlington | 2 | | Peaches | 0 | |
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Game 62 | Garrett Park | 3 | Box | 4 Strikes You're | 2 | Box | Spaceman | 3 | Box | Texas | 4 | Box | Cyclonic | 2 | | Busted | 4 | | Big Train Rides | 5 | | Boomer | 8 | |
Branyan's | 7 | Box | New | 6 | Box | Keep | 6 | Box | Home Run Derby | 4 | Box | The Usual | 4 | | Global | 3 | | Arlington | 5 | | Peaches | 2 | |
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Game 63 | Garrett Park | 6 | Box | 4 Strikes You're | 4 | Box* | Spaceman | 4 | Box | Texas | 1 | Box | Cyclonic | 2 | | Busted | 3 | | Big Train Rides | 6 | | Boomer | 6 | |
Branyan's | 4 | Box | New | 4 | Box | Keep | 3 | Box | Home Run Derby | 6 | Box | The Usual | 2 | | Global | 8 | | Arlington | 7 | | Peaches | 8 | |
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Game 64 | Garrett Park | 3 | Box | 4 Strikes You're | 5 | Box | Big Train Rides | 6 | Box | Texas | 3 | Box | The Usual | 2 | | Branyan's | 3 | | New | 8 | | Arlington | 5 | |
Busted | 2 | Box | Spaceman | 5 | Box | Boomer | 5 | Box | Cyclonic | 4 | Box* | Home Run Derby | 8 | | Global | 3 | | Keep | 6 | | Peaches | 5 | |
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Game 65 | Garrett Park | 3 | Box | 4 Strikes You're | 1 | Box | Big Train Rides | 2 | Box | Texas | 7 | Box | The Usual | 5 | | Branyan's | 3 | | New | 7 | | Arlington | 3 | |
Busted | 2 | Box | Spaceman | 11 | Box | Boomer | 0 | Box | Cyclonic | 3 | Box* | Home Run Derby | 4 | | Global | 3 | | Keep | 4 | | Peaches | 2 | |
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Game 66 | Garrett Park | 12 | Box | 4 Strikes You're | 5 | Box | Big Train Rides | 8 | Box | Texas | 3 | Box* | The Usual | 6 | | Branyan's | 2 | | New | 2 | | Arlington | 4 | |
Busted | 8 | Box | Spaceman | 6 | Box | Boomer | 0 | Box | Cyclonic | 4 | Box | Home Run Derby | 4 | | Global | 4 | | Keep | 5 | | Peaches | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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