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Week 16 Schedule - Whiff League
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Game 91 | Peaches | 4 | Box | The Usual | 5 | Box | Branyan's | 3 | Box | New | 6 | Box | Garrett Park | 3 | | 4 Strikes You're | 4 | | Big Train Rides | 2 | | Texas | 3 | |
Arlington | 9 | Box | Home Run Derby | 5 | Box | Global | 3 | Box* | Keep | 2 | Box* | Busted | 4 | | Spaceman | 2 | | Boomer | 4 | | Cyclonic | 3 | |
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Game 92 | Peaches | 5 | Box | The Usual | 5 | Box | Branyan's | 3 | Box | New | 7 | Box | Garrett Park | 2 | | 4 Strikes You're | 4 | | Big Train Rides | 5 | | Texas | 3 | |
Arlington | 4 | Box | Home Run Derby | 4 | Box | Global | 4 | Box | Keep | 1 | Box | Busted | 6 | | Spaceman | 7 | | Boomer | 6 | | Cyclonic | 3 | |
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Game 93 | Peaches | 7 | Box | The Usual | 6 | Box | Branyan's | 4 | Box | New | 3 | Box | Garrett Park | 8 | | 4 Strikes You're | 5 | | Big Train Rides | 3 | | Texas | 5 | |
Arlington | 3 | Box | Home Run Derby | 2 | Box | Global | 5 | Box | Keep | 8 | Box | Busted | 4 | | Spaceman | 6 | | Boomer | 3 | | Cyclonic | 5 | |
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Game 94 | Boomer | 5 | Box | 4 Strikes You're | 5 | Box | Busted | 4 | Box | Texas | 7 | Box | Garrett Park | 2 | | Cyclonic | 7 | | Big Train Rides | 2 | | Spaceman | 5 | |
Peaches | 1 | Box | New | 5 | Box | Global | 3 | Box | Home Run Derby | 2 | Box | Branyan's | 4 | | The Usual | 8 | | Arlington | 2 | | Keep | 5 | |
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Game 95 | Boomer | 3 | Box | 4 Strikes You're | 5 | Box | Busted | 4 | Box | Texas | 3 | Box | Garrett Park | 6 | | Cyclonic | 3 | | Big Train Rides | 6 | | Spaceman | 6 | |
Peaches | 2 | Box | New | 2 | Box | Global | 7 | Box | Home Run Derby | 4 | Box | Branyan's | 4 | | The Usual | 6 | | Arlington | 0 | | Keep | 5 | |
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Game 96 | Boomer | 4 | Box | 4 Strikes You're | 0 | Box | Busted | 4 | Box | Texas | 8 | Box | Garrett Park | 5 | | Cyclonic | 3 | | Big Train Rides | 3 | | Spaceman | 3 | |
Peaches | 2 | Box | New | 4 | Box | Global | 8 | Box | Home Run Derby | 4 | Box* | Branyan's | 5 | | The Usual | 5 | | Arlington | 2 | | Keep | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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