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Week 23 Schedule - Whiff League
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Game 133 | Garrett Park | 7 | Box | Big Train Rides | 3 | Box | Busted | 6 | Box | Boomer | 5 | Box | 4 Strikes You're | 0 | | Texas | 2 | | Spaceman | 3 | | Cyclonic | 4 | |
Branyan's | 5 | Box | Arlington | 4 | Box* | Global | 2 | Box | Peaches | 4 | Box* | New | 3 | | Home Run Derby | 3 | | Keep | 4 | | The Usual | 5 | |
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Game 134 | Garrett Park | 6 | Box | Big Train Rides | 5 | Box* | Busted | 7 | Box | Boomer | 3 | Box | 4 Strikes You're | 2 | | Texas | 4 | | Spaceman | 3 | | Cyclonic | 6 | |
Branyan's | 6 | Box | Arlington | 2 | Box | Global | 1 | Box* | Peaches | 6 | Box | New | 7 | | Home Run Derby | 6 | | Keep | 2 | | The Usual | 4 | |
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Game 135 | Garrett Park | 4 | Box | Big Train Rides | 6 | Box | Busted | 3 | Box | Boomer | 8 | Box | 4 Strikes You're | 3 | | Texas | 4 | | Spaceman | 5 | | Cyclonic | 4 | |
Branyan's | 6 | Box | Arlington | 1 | Box | Global | 5 | Box | Peaches | 4 | Box* | New | 3 | | Home Run Derby | 5 | | Keep | 3 | | The Usual | 5 | |
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Game 136 | Garrett Park | 4 | Box | 4 Strikes You're | 7 | Box | Busted | 4 | Box | Spaceman | 2 | Box | Big Train Rides | 2 | | Texas | 2 | | Boomer | 2 | | Cyclonic | 4 | |
Branyan's | 4 | Box* | New | 3 | Box | Global | 3 | Box | Keep | 6 | Box | Arlington | 5 | | Home Run Derby | 11 | | Peaches | 7 | | The Usual | 3 | |
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Game 137 | Garrett Park | 5 | Box | 4 Strikes You're | 4 | Box | Busted | 2 | Box | Spaceman | 7 | Box | Big Train Rides | 2 | | Texas | 7 | | Boomer | 5 | | Cyclonic | 6 | |
Branyan's | 1 | Box | New | 3 | Box | Global | 4 | Box | Keep | 4 | Box | Arlington | 6 | | Home Run Derby | 4 | | Peaches | 1 | | The Usual | 5 | |
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Game 138 | Garrett Park | 2 | Box | 4 Strikes You're | 6 | Box | Busted | 6 | Box | Spaceman | 5 | Box* | Big Train Rides | 3 | | Texas | 3 | | Boomer | 3 | | Cyclonic | 6 | |
Branyan's | 2 | Box | New | 3 | Box | Global | 0 | Box | Keep | 3 | Box* | Arlington | 5 | | Home Run Derby | 5 | | Peaches | 4 | | The Usual | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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