Game 139 | Colorado | 2 | Box | Quebec | 1 | Box | Elsinore | 4 | Box* | Fairplays | 5 | Box | Mogadishu | 3 | | Frigid Pink | 3 | | Canadian | 3 | | Les Expos | 3 | |
One and Done | 3 | Box* | The Real | 4 | Box | Banff | 3 | Box | Alberta | 5 | Box | Aurora | 4 | | Vancouver | 3 | | Thunder Bay | 1 | | California | 6 | |
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Game 140 | Colorado | 3 | Box | Quebec | 5 | Box | Elsinore | 1 | Box | Fairplays | 1 | Box | Mogadishu | 5 | | Frigid Pink | 4 | | Canadian | 4 | | Les Expos | 2 | |
One and Done | 1 | Box | The Real | 5 | Box | Banff | 5 | Box* | Alberta | 2 | Box | Aurora | 2 | | Vancouver | 7 | | Thunder Bay | 4 | | California | 3 | |
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Game 141 | Colorado | 4 | Box | Quebec | 4 | Box* | Elsinore | 2 | Box | Fairplays | 4 | Box | Mogadishu | 6 | | Frigid Pink | 5 | | Canadian | 7 | | Les Expos | 2 | |
One and Done | 3 | Box* | The Real | 6 | Box* | Banff | 2 | Box | Alberta | 6 | Box* | Aurora | 4 | | Vancouver | 5 | | Thunder Bay | 3 | | California | 7 | |
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Game 142 | Quebec | 4 | Box | Mogadishu | 2 | Box | Fairplays | 1 | Box | Canadian | 3 | Box | Colorado | 6 | | Frigid Pink | 6 | | Elsinore | 3 | | Les Expos | 4 | |
The Real | 2 | Box | Aurora | 4 | Box* | Alberta | 4 | Box | Thunder Bay | 7 | Box | One and Done | 3 | | Vancouver | 3 | | Banff | 5 | | California | 2 | |
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Game 143 | Quebec | 4 | Box | Mogadishu | 2 | Box | Fairplays | 4 | Box* | Canadian | 4 | Box* | Colorado | 3 | | Frigid Pink | 4 | | Elsinore | 3 | | Les Expos | 3 | |
The Real | 10 | Box | Aurora | 5 | Box | Alberta | 4 | Box | Thunder Bay | 6 | Box | One and Done | 2 | | Vancouver | 8 | | Banff | 2 | | California | 3 | |
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Game 144 | Quebec | 4 | Box* | Mogadishu | 5 | Box* | Fairplays | 2 | Box | Canadian | 3 | Box | Colorado | 5 | | Frigid Pink | 6 | | Elsinore | 3 | | Les Expos | 7 | |
The Real | 7 | Box | Aurora | 6 | Box | Alberta | 1 | Box | Thunder Bay | 5 | Box | One and Done | 4 | | Vancouver | 4 | | Banff | 3 | | California | 7 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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