Game 19 | Seattle | 7 | Box | Loco | 5 | Box | Alpha Beta | 3 | Box | Pythagorean | 1 | Box | California | 2 | | Clark | 3 | | Notre Dame | 1 | | Silicon Valley | 2 | |
Phantastic | 6 | Box | Upper | 1 | Box | Mt. Airy | 5 | Box | Pascal | 2 | Box | Boba Chette | 5 | | Three Dollar | 4 | | Potomac | 4 | | Ai. Phi. Oh | 10 | |
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Game 20 | Seattle | 7 | Box | Loco | 3 | Box | Alpha Beta | 4 | Box | Pythagorean | 2 | Box | California | 4 | | Clark | 1 | | Notre Dame | 3 | | Silicon Valley | 4 | |
Phantastic | 2 | Box | Upper | 3 | Box | Mt. Airy | 7 | Box* | Pascal | 3 | Box | Boba Chette | 10 | | Three Dollar | 1 | | Potomac | 8 | | Ai. Phi. Oh | 5 | |
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Game 21 | Seattle | 2 | Box | Loco | 2 | Box | Alpha Beta | 2 | Box | Pythagorean | 1 | Box | California | 4 | | Clark | 6 | | Notre Dame | 6 | | Silicon Valley | 6 | |
Phantastic | 10 | Box | Upper | 5 | Box | Mt. Airy | 5 | Box* | Pascal | 4 | Box* | Boba Chette | 3 | | Three Dollar | 1 | | Potomac | 4 | | Ai. Phi. Oh | 3 | |
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Game 22 | California | 5 | Box | Loco | 0 | Box | Alpha Beta | 3 | Box | Pythagorean | 4 | Box | Boba Chette | 6 | | Upper | 2 | | Mt. Airy | 4 | | Pascal | 0 | |
Seattle | 4 | Box* | Clark | 2 | Box | Notre Dame | 3 | Box | Silicon Valley | 1 | Box | Phantastic | 3 | | Three Dollar | 6 | | Potomac | 6 | | Ai. Phi. Oh | 3 | |
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Game 23 | California | 5 | Box | Loco | 2 | Box | Alpha Beta | 4 | Box | Pythagorean | 3 | Box | Boba Chette | 4 | | Upper | 5 | | Mt. Airy | 5 | | Pascal | 2 | |
Seattle | 5 | Box | Clark | 4 | Box* | Notre Dame | 4 | Box | Silicon Valley | 2 | Box | Phantastic | 6 | | Three Dollar | 3 | | Potomac | 5 | | Ai. Phi. Oh | 6 | |
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Game 24 | California | 2 | Box | Loco | 4 | Box | Alpha Beta | 1 | Box | Pythagorean | 2 | Box | Boba Chette | 7 | | Upper | 7 | | Mt. Airy | 10 | | Pascal | 4 | |
Seattle | 3 | Box | Clark | 3 | Box* | Notre Dame | 6 | Box | Silicon Valley | 5 | Box | Phantastic | 8 | | Three Dollar | 4 | | Potomac | 5 | | Ai. Phi. Oh | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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