Game 61 | Wolf | 4 | Box* | Fearful | 7 | Box | Big Mountain | 1 | Box | Snoqualmie | 9 | Box | North By Northwest | 5 | | Hooterville | 5 | | Pike's | 3 | | Spokane | 1 | |
Walla Walla | 5 | Box | X | 6 | Box | Cobble Beach | 2 | Box* | Oregon | 3 | Box | Axe | 3 | | Seattle | 7 | | Colorado | 3 | | Griffey, Edgar, and | 1 | |
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Game 62 | Wolf | 3 | Box | Fearful | 3 | Box | Big Mountain | 4 | Box* | Snoqualmie | 3 | Box | North By Northwest | 5 | | Hooterville | 7 | | Pike's | 3 | | Spokane | 4 | |
Walla Walla | 8 | Box | X | 0 | Box | Cobble Beach | 4 | Box | Oregon | 3 | Box | Axe | 1 | | Seattle | 7 | | Colorado | 6 | | Griffey, Edgar, and | 7 | |
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Game 63 | Wolf | 2 | Box | Fearful | 5 | Box | Big Mountain | 6 | Box* | Snoqualmie | 6 | Box | North By Northwest | 8 | | Hooterville | 6 | | Pike's | 5 | | Spokane | 1 | |
Walla Walla | 4 | Box | X | 3 | Box | Cobble Beach | 5 | Box | Oregon | 3 | Box | Axe | 2 | | Seattle | 4 | | Colorado | 3 | | Griffey, Edgar, and | 2 | |
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Game 64 | Wolf | 9 | Box | Fearful | 2 | Box | Pike's | 6 | Box | Snoqualmie | 6 | Box | Axe | 6 | | Walla Walla | 4 | | X | 2 | | Colorado | 3 | |
Hooterville | 2 | Box | Big Mountain | 3 | Box | Spokane | 3 | Box | North By Northwest | 2 | Box | Oregon | 4 | | Seattle | 6 | | Cobble Beach | 4 | | Griffey, Edgar, and | 6 | |
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Game 65 | Wolf | 2 | Box | Fearful | 4 | Box | Pike's | 6 | Box | Snoqualmie | 2 | Box* | Axe | 4 | | Walla Walla | 5 | | X | 4 | | Colorado | 3 | |
Hooterville | 6 | Box | Big Mountain | 3 | Box* | Spokane | 1 | Box | North By Northwest | 2 | Box | Oregon | 9 | | Seattle | 4 | | Cobble Beach | 7 | | Griffey, Edgar, and | 4 | |
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Game 66 | Wolf | 6 | Box | Fearful | 1 | Box | Pike's | 2 | Box | Snoqualmie | 4 | Box | Axe | 2 | | Walla Walla | 8 | | X | 4 | | Colorado | 1 | |
Hooterville | 1 | Box | Big Mountain | 3 | Box | Spokane | 7 | Box | North By Northwest | 4 | Box* | Oregon | 4 | | Seattle | 7 | | Cobble Beach | 2 | | Griffey, Edgar, and | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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