Game 43 | Wolf | 4 | Box | Spokane | 7 | Box | Pike's | 9 | Box | Snoqualmie | 3 | Box* | Hooterville | 6 | | Fearful | 5 | | North By Northwest | 4 | | Big Mountain | 4 | |
Walla Walla | 2 | Box | Griffey, Edgar, and | 6 | Box | Colorado | 5 | Box* | Cobble Beach | 5 | Box* | Seattle | 9 | | X | 4 | | Axe | 4 | | Oregon | 4 | |
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Game 44 | Wolf | 6 | Box | Spokane | 4 | Box | Pike's | 6 | Box | Snoqualmie | 3 | Box* | Hooterville | 5 | | Fearful | 6 | | North By Northwest | 3 | | Big Mountain | 4 | |
Walla Walla | 5 | Box | Griffey, Edgar, and | 1 | Box | Colorado | 5 | Box | Cobble Beach | 2 | Box | Seattle | 4 | | X | 3 | | Axe | 6 | | Oregon | 5 | |
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Game 45 | Wolf | 6 | Box | Spokane | 8 | Box | Pike's | 5 | Box | Snoqualmie | 4 | Box | Hooterville | 4 | | Fearful | 4 | | North By Northwest | 3 | | Big Mountain | 3 | |
Walla Walla | 3 | Box | Griffey, Edgar, and | 4 | Box* | Colorado | 1 | Box | Cobble Beach | 3 | Box | Seattle | 6 | | X | 3 | | Axe | 5 | | Oregon | 10 | |
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Game 46 | Seattle | 3 | Box | Cobble Beach | 6 | Box | Griffey, Edgar, and | 7 | Box | Axe | 2 | Box | Wolf | 6 | | Fearful | 4 | | Pike's | 3 | | Snoqualmie | 6 | |
Walla Walla | 4 | Box | X | 2 | Box* | Colorado | 4 | Box | Oregon | 5 | Box | Hooterville | 1 | | Big Mountain | 3 | | Spokane | 7 | | North By Northwest | 3 | |
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Game 47 | Seattle | 4 | Box | Cobble Beach | 5 | Box | Griffey, Edgar, and | 3 | Box* | Axe | 1 | Box | Wolf | 3 | | Fearful | 7 | | Pike's | 2 | | Snoqualmie | 8 | |
Walla Walla | 2 | Box | X | 5 | Box | Colorado | 3 | Box | Oregon | 5 | Box | Hooterville | 3 | | Big Mountain | 7 | | Spokane | 6 | | North By Northwest | 4 | |
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Game 48 | Seattle | 4 | Box | Cobble Beach | 5 | Box | Griffey, Edgar, and | 5 | Box | Axe | 2 | Box | Wolf | 3 | | Fearful | 4 | | Pike's | 1 | | Snoqualmie | 5 | |
Walla Walla | 2 | Box | X | 5 | Box | Colorado | 2 | Box | Oregon | 4 | Box | Hooterville | 0 | | Big Mountain | 9 | | Spokane | 5 | | North By Northwest | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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