Game 7 | The End of the World | 2 | Box | WKRP | 2 | Box | Superblood | 3 | Box | Tastes Just Like | 5 | Box | Kingston | 4 | | Sixteen Mile Stand | 4 | | California | 5 | | Dave Concepcion | 10 | |
Bottom | 7 | Box | Sparky Anderson | 5 | Box* | Nasty Boys | 4 | Box | Pete Rose | 3 | Box | Mike's | 0 | | Golden | 4 | | Valley Forge | 7 | | Lexington | 6 | |
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Game 8 | The End of the World | 2 | Box | WKRP | 3 | Box | Superblood | 4 | Box | Tastes Just Like | 1 | Box | Kingston | 7 | | Sixteen Mile Stand | 4 | | California | 3 | | Dave Concepcion | 5 | |
Bottom | 3 | Box | Sparky Anderson | 2 | Box | Nasty Boys | 5 | Box | Pete Rose | 2 | Box | Mike's | 5 | | Golden | 4 | | Valley Forge | 3 | | Lexington | 6 | |
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Game 9 | The End of the World | 4 | Box | WKRP | 3 | Box | Superblood | 2 | Box | Tastes Just Like | 1 | Box | Kingston | 6 | | Sixteen Mile Stand | 4 | | California | 4 | | Dave Concepcion | 8 | |
Bottom | 3 | Box | Sparky Anderson | 5 | Box | Nasty Boys | 1 | Box* | Pete Rose | 4 | Box | Mike's | 9 | | Golden | 7 | | Valley Forge | 2 | | Lexington | 6 | |
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Game 10 | WKRP | | | Kingston | | | Tastes Just Like | | | California | | | The End of the World | | | Sixteen Mile Stand | | | Superblood | | | Dave Concepcion | | |
Sparky Anderson | | | Mike's | | | Pete Rose | | | Valley Forge | | | Bottom | | | Golden | | | Nasty Boys | | | Lexington | | |
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Game 11 | WKRP | | | Kingston | | | Tastes Just Like | | | California | | | The End of the World | | | Sixteen Mile Stand | | | Superblood | | | Dave Concepcion | | |
Sparky Anderson | | | Mike's | | | Pete Rose | | | Valley Forge | | | Bottom | | | Golden | | | Nasty Boys | | | Lexington | | |
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Game 12 | WKRP | | | Kingston | | | Tastes Just Like | | | California | | | The End of the World | | | Sixteen Mile Stand | | | Superblood | | | Dave Concepcion | | |
Sparky Anderson | | | Mike's | | | Pete Rose | | | Valley Forge | | | Bottom | | | Golden | | | Nasty Boys | | | Lexington | | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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