Game 49 | London | 4 | Box | Dave Clark Five | 0 | Box | As Seen | 3 | Box* | Time | 7 | Box | Fresh | 3 | | York | 2 | | Band of Brothers | 4 | | Waterloo | 3 | |
Let's Play | 3 | Box | Kingston | 1 | Box | House of the RISING | 4 | Box | Wales | 3 | Box | Sticky | 2 | | Abbey Road | 5 | | English | 2 | | Desert | 4 | |
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Game 50 | London | 4 | Box* | Dave Clark Five | 5 | Box | As Seen | 5 | Box | Time | 3 | Box* | Fresh | 3 | | York | 3 | | Band of Brothers | 2 | | Waterloo | 2 | |
Let's Play | 3 | Box | Kingston | 5 | Box | House of the RISING | 6 | Box | Wales | 6 | Box | Sticky | 7 | | Abbey Road | 3 | | English | 2 | | Desert | 2 | |
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Game 51 | London | 2 | Box | Dave Clark Five | 7 | Box | As Seen | 7 | Box | Time | 2 | Box | Fresh | 4 | | York | 4 | | Band of Brothers | 5 | | Waterloo | 3 | |
Let's Play | 1 | Box | Kingston | 4 | Box | House of the RISING | 5 | Box* | Wales | 4 | Box* | Sticky | 3 | | Abbey Road | 1 | | English | 4 | | Desert | 3 | |
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Game 52 | Let's Play | 0 | Box | House of the RISING | 2 | Box | Wales | 4 | Box* | Sticky | 6 | Box | Fresh | 6 | | York | 5 | | Band of Brothers | 3 | | Waterloo | 3 | |
Abbey Road | 5 | Box | English | 5 | Box | Desert | 5 | Box | Kingston | 3 | Box | Dave Clark Five | 4 | | London | 6 | | As Seen | 2 | | Time | 4 | |
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Game 53 | Let's Play | 6 | Box* | House of the RISING | 3 | Box | Wales | 4 | Box | Sticky | 5 | Box* | Fresh | 5 | | York | 4 | | Band of Brothers | 6 | | Waterloo | 6 | |
Abbey Road | 3 | Box | English | 2 | Box | Desert | 6 | Box | Kingston | 6 | Box | Dave Clark Five | 5 | | London | 5 | | As Seen | 3 | | Time | 4 | |
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Game 54 | Let's Play | 2 | Box | House of the RISING | 7 | Box | Wales | 1 | Box | Sticky | 5 | Box | Fresh | 4 | | York | 5 | | Band of Brothers | 6 | | Waterloo | 3 | |
Abbey Road | 6 | Box | English | 2 | Box | Desert | 5 | Box | Kingston | 2 | Box | Dave Clark Five | 5 | | London | 5 | | As Seen | 7 | | Time | 6 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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