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    			| Rule Changes for 2004Benchwarmer Baseball Rules Index One change that was suggested this season was a roster expansion 
            in the final weeks of the season, much like the pros do.  
            There's some value in that, but in a large sense to not add further 
            complication where I'd rather not have it and because a lot of 
            behind-the-scenes infrastructure is based on an active-squad size of 
            26 players, there will be no change this year.  One potential 
            compromise would be to allow taxi squad players to fill in if there 
            are open spots in the lineups for any given game, but that will be 
            considered for 2005. | 
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                    | Transaction Deadlines - 2004 SeasonNO CHANGE FROM 2003 There's a double bind in setting the transaction dates.  By 
            conducting the transactions at the beginning of each Major League 
            week (starting with Opening Day), early-season off dates and 
            rainouts cause the Benchwarmer season to be delayed at times.  
            The effect is that the gap between when lineups are issued and when 
            they actually count grows pretty large. On the reverse side, to start transactions a week later would 
            mean that at the end of the season, by the time the Major League 
            games catch up, Benchwarmer lineups would be due after the actual 
            games that they use are already played. To try to be more fair to owners at both ends of the season, the 
            2004 season will make permanent 2003's experiment in shifting transaction deadlines.  
            The first week's deadline will be on the Friday of the first full 
            week of the Major League season.  Some pitching performances 
            will already be known, but that shouldn't have too much of an 
            effect.  The deadline will remain on Friday for the next four 
            weeks.  Then, for weeks 6-10, the deadline will be on Thursday.  
            For each fifth of the season, the deadline will move one day earlier 
            until, in the final five weeks of the season, Monday will be used 
            for the deadline day. See Transaction Deadlines 
            for more details. Trade Review - for 2003-04 Off-Season and beyond.The League Office will make all rulings regarding whether or not 
            trades are allowed. While occasionally there may be some disagreements with rulings, 
            please keep these considerations in mind if you wonder why a trade 
            was allowed: 
              There are no huge prizes or cash rewards for winning this 
              league.Salary levels may be seen as a general basis of equity, but 
              might not be the only measure.Some trades may be seen as unbalanced, but allows a team to 
              free up salary dollars this season or next.Players on multi-year contracts  need to be considered a 
              little differently.There are long-term implications in this league, so a team may 
              appear in the short term to be giving up too much, but there may 
              be future benefits. This is a situation where almost anything goes, as in the major 
            leagues.  Only in cases where the office feels there is 
            collusion or a strong appearance that collusion may be occurring - 
            or if there is a case where one player seems to take advantage of 
            another, will trades be overturned. All-Star Teams and Financial Rewards for Major League 
            All-Star status - for 2004 SeasonAll-star teams and bonuses will be selected and awarded 
            based on Week 13 rosters, not Week 15. Tiebreakers for Waiver List Order - for 2004 SeasonCurrent ProcessPlayers will be awarded in a reverse-order manner each week.  A team gets
one of its picks, and then goes to the bottom of the list, until all picks are
chosen.  The order is determined in this manner: 
              Team with the lowest winning percentage at the end of the previous weekTeam with the lowest place standing in its division at the end of the previous weekTeam the most games behind the leader of its division at the end of the
previous weekTeam the fewest games ahead of the team directly 
              behind it in the standings*Team with the worse head-to-head record (2-way 
              ties only)Team with the most money remaining at the end of the previous weekCoin flip (Commissioner's team always loses coin flip) New Process in 2004
              Team with the lowest winning percentage at the end of the previous weekTeam with the lowest place standing in its division at the end of the previous weekTeam the most games behind the leader of its division at the end of the
previous weekTeam the fewest games ahead of the team directly 
              behind it in the division standings*NEW - Team the most games behind the team directly in 
              front of it in the division standings*Team with the worse head-to-head record (2-way 
              ties only)Team with the most money remaining at the end of the previous weekCoin flip (Commissioner's team always loses coin flip) * Note: If tied with another team, the value of this is "0" |  |  |  
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                    | Relief Pitcher - Missing Relievers - for 2004 seasonAfter some tweaking around with minimum innings needed for relief 
            pitchers, this next change represents a major switch in how bullpens 
            are used.  The bullpen has, for some teams, become a parking 
            lot of injured or minor league players - often, it appears, simply 
            out of neglect. Until now, if a team was short of a reliever or two, there was no 
            penalty as long as they reached the minimum number of bullpen 
            innings. Starting in 2004, for each pitcher short in the bullpen (for 
            example, the scoring formula says they four relievers, but only have 
            three with eligible appearances), a Pinesitter Pitcher will be used 
            in the bullpen.  The line for that pitcher will be 1 IP, 3 H, 3 
            BB, 0 K, 3 ER.  Minimum innings pitched values will remain the same and will be 
            factored in if the team is still short of the needed level. See the Scoring Formula for more details on how
            relievers are used. This change will not mean three additional runs 
            given up in the game, but the three runs will be used to determine 
            how many runs per inning the entire bullpen allows for the game.  
            The moral of the story is to keep 5 healthy and active pitchers in 
            the bullpen. Multi-year ContractsThere is no change in the process of signing players to 
            multi-year contracts, but the rate of salary increase and minimum 
            salary levels will increase.  The yearly increase used to be 
            25% and is now moving up to 33%.  The minimum salary levels are 
            listed below: 
              
              
                
                
                  | Player
        signed for: | Cost: | Old Minimum
        Salary | New Minimum
        Salary | Old Contract
        Total (minimum) | New Contract
        Total (minimum) |  
                  | 2005 | 2004 Salary | $250,000 | $250,000 | $250,000 | $250,000 |  
                  | 2006 | 2005 
                  + 33% | $1,000,000 | $1,250,000 | $1,250,000 | $1,500,000 |  
                  | 2007 | 2006 
                  + 33% | $1,750,000 | $2,500,000 | $3,000,000 | $4,000,000 |  
                  | 2008 | 2007 
                  + 33% | $3,000,000 | $4,000,000 | $6,000,000 | $8,000,000 |  
                  | 2009 | 2008 
                  + 33% | $4,000,000 | $6,000,000 | $10,000,000 | $14,000,000 |   
             Note that there is no change for a 1-year contract extension, and 
            only a minimal effect on the second year for players making small 
            salaries in the current year.  The rationale for this is to 
            make it more difficult in signing contracts in the 3-5 year range - 
            making them either impossible or requiring some cuts in other areas 
            of the team (thus benefiting other teams) to free up more salary 
            dollars. |  |   
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