Modification of Pinesitter Pitchers' Bullpen Lines*
When your team does not have enough relief pitchers with active
appearances to add to your bullpen score (for example, if your
starter pitches 6 innings, you must have 3 relievers with
appearances in the previous 6 MLB games), a Pinesitter Pitcher is
added to your bullpen score, until you reach the correct number of
pitchers.
That player's "contribution" is 5 IP, 10 H, 10 BB, 10 ER
(an 18.00 ERA).
Remember, that doesn't mean an additional 10 runs that your bullpen
gives up, but instead it increases the Earned Runs per Inning
Pitched part of the scoring equation. Still, it's a pretty
drastic penalty and often is a clear factor in changing the outcome
of a game.
Beginning in 2007, the Pinesitters in the bullpen will start off
as mediocre and get progressively worse. This way, we don't
penalize a team missing one reliever due to injuries or MLB roster
moves too harshly, but can still mete out some punishment for teams
that fail to keep up a legitimate bullpen.
The new values, to be added into the total bullpen score for a
game:
Pinesitter # |
IP |
H |
BB |
ER |
ERA |
1 |
3 |
4 |
2 |
2 |
6.00 |
2, 3 |
5 |
5 |
5 |
5 |
9.00 |
4 |
3 |
4 |
4 |
4 |
12.00 |
5 |
5 |
10 |
10 |
10 |
18.00 |
4/16 note - This is a slight modification of the numbers first
printed...so that the first pinesitter starts out as a below-average
reliever. The original Robot rule, by the way - at least in
their final season - was 1/3 IP and .267 ER (an ERA of 8.00)
Traded IR Players Eligible for Active Roster*
Just a clarification of last year's rule. When you place a
player on Injured Reserve (one available slot), you cannot put him
back on the active roster for the rest of the season. If that
player is traded to another team, the receiving team gets him as a
normal player with no restrictions, and is able to put him on their
active list.
"Cut" lineup designation*
This was added last season, but this is a chance to expand the
explanation. There has always been a not-so-secret loophole in
the roster process that you could actually put more than two players
on the taxi squad in a given week, provided that you were actually
cutting them in your transactions that week to get back down to two.
Remember, players cut don't actually leave your roster until the
following week.
Once the roster expansion process was added for Weeks 23-25, the
taxi squad became part of an expanded bench, and that loophole
actually became a problem. To rectify that, a new designation
was made in the lineup-setting process. Use the Slot
designation to mark a player as "Cut" and you can use someone else
in the active roster spot he was going to have to fill.
Note: This DOES NOT serve as the means to cut the player - you
still must use the transaction process to release him (or trade).
If the cut does not go through - for example, had you listed the
player as a "contingent release" but that was not needed, the BWB
Office will put the player back onto your active roster and make the
necessary adjustments - attempting to make the change transparent to
your lineup (but that's not usually possible...since that's most
likely why you were using the cut designation).
Example: You submit a release of Scott Baker in Week 2
since he was sent down to the real-life minors and you can't put him
into the BWB minors because of his salary. He will still
occupy that second spot starter slot where you've got him in the
Week 2 lineups...and will be gone by Week 3. However, you can
designate him in the lineup as "cut" and put someone else in as S2.
MLB Games used for BWB Playoffs*
This has been modified a few times over the years, but has always
been some permutation of random games selected from the entire MLB
season. Beginning in 2007, these random games will only be
selected from the 2nd half of the season. The actual cut-off
point is still to be finalized, but for now, consider that playoff
performances will be selected from MLB games 81-162.
This allows for a couple of things: First, a team in BWB that
makes a late-season run to get into the playoffs (or extend their
lead) comes into the playoffs with momentum and may be - at that
point, despite the overall record - the best team in the league.
Picking some major league games from the early part of the season
may effectively kill that momentum and may mean - for all playoff
teams - that some key players in the late part of the season may not
have even been in the majors early and can cause some big roster
holes. Second, it may make the decision to hang on to an
injured player or not an easier choice. Before, you might want
to keep a player with a hot April-May-June because they could help
you in the playoffs. Now, unless you just want to keep him for
the next season anyway, there's no reason game-wise to do so.
There will no longer be any structure to force the random games
to be spread out over the possible period. No game will be used more
than once throughout the 2-week playoff season. During the
Benchwarmer Bash, the game selection process will be reset every 2
weeks (and all pitching performances become open again).
The random game is different for each league. During the
Bash, all brackets will use the same random game.
Removal of Players from the Player List - Deceased, Retired,
etc.*
During the season, if a player: a) dies b) retires c) goes to an
independent minor league or d) goes to a foreign league he is
removed from the player list - but can remain on any BWB roster if
already a member of the team. For example, if a player retires
late in the season, he still could help a team in the BWB playoffs.
(Note, this means retire immediately, not an announcement of an
off-season retirement). Otherwise, there's probably no real
reason to retain the player.
However, beginning in 2007, a slight change. If a player
dies during the season, he will also be removed from any BWB rosters
(provided that it doesn't make the roster illegal, and then the
player will be removed at the first opportunity later in the
season). It's kind of arbitrary, but it just seems a little
macabre to keep a player in that situation.
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