The salary is computed from various statistical
If L is the raw salary computation of a player's stats
from last year, and P is the computation from the previous
year, the player's new salary, S, is S = 2/3(L) + 1/3(P).
Players will have a minimum salary of 100 ($100,000).
If, in the previous equation, S is less than 100 then the
salary is bumped up to that level.
In the calculations for salary from a given season, if a
player does not have the statistics to qualify as a rookie -
130 AB or 50 IP or 45 days on a ML Roster (which might be
harder to come by) - his maximum salary will be 250. Keep
in mind, that the final salary level is still an average of
the results of the current season plus the previous salary.
consult the full rulebook and see Appendix C: BWB Salary
Derivation of the Salary Cap
consult the full rulebook and see Appendix D: BWB Salary
The salary cap in itself is only important for first-year
leagues. Teams must create their original roster within the
limit of the cap.
For returning leagues, the cap will represent a target
cash distribution. All teams will receive an identical
amount of cash. Once the salary cap is determined, the
league will give each team the amount necessary to get the
team with the smallest remaining cash balance up to the
salary cap level. Thus, teams with an advantage in cash
balances will retain that edge.
Once the cash is distributed, teams may spend it as they
wish. There is no ceiling for total team salary - each team
is limited merely by the amount of money in the bank.