Game 25 | Go Richmond | 6 | Box | Kitty Hawk | 2 | Box | Polo Grounds | 3 | Box | Maris | 4 | Box* | Zephyr Cove | 3 | | Harlem | 5 | | Louisville | 2 | | Bronxboro | 5 | |
House | 1 | Box | Chicago | 3 | Box | Reese's | 6 | Box | Staten Island | 6 | Box | Genetic | 7 | | St. Louis | 4 | | Danbury | 5 | | Chandeliers | 5 | |
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Game 26 | Go Richmond | 5 | Box | Kitty Hawk | 1 | Box* | Polo Grounds | 0 | Box | Maris | 10 | Box | Zephyr Cove | 3 | | Harlem | 2 | | Louisville | 5 | | Bronxboro | 0 | |
House | 3 | Box | Chicago | 2 | Box | Reese's | 5 | Box | Staten Island | 3 | Box | Genetic | 5 | | St. Louis | 3 | | Danbury | 7 | | Chandeliers | 2 | |
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Game 27 | Go Richmond | 1 | Box | Kitty Hawk | 3 | Box | Polo Grounds | 4 | Box | Maris | 6 | Box | Zephyr Cove | 2 | | Harlem | 1 | | Louisville | 0 | | Bronxboro | 1 | |
House | 4 | Box | Chicago | 2 | Box | Reese's | 4 | Box* | Staten Island | 0 | Box | Genetic | 5 | | St. Louis | 4 | | Danbury | 5 | | Chandeliers | 4 | |
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Game 28 | Chicago | 4 | Box* | Danbury | 4 | Box | Chandeliers | 1 | Box | Reese's | 6 | Box | Go Richmond | 3 | | Kitty Hawk | 3 | | Louisville | 5 | | Bronxboro | 5 | |
Genetic | 3 | Box | Staten Island | 2 | Box | St. Louis | 1 | Box | House | 5 | Box | Polo Grounds | 5 | | Zephyr Cove | 1 | | Maris | 5 | | Harlem | 2 | |
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Game 29 | Chicago | 2 | Box | Danbury | 4 | Box | Chandeliers | 7 | Box | Reese's | 5 | Box | Go Richmond | 4 | | Kitty Hawk | 7 | | Louisville | 3 | | Bronxboro | 3 | |
Genetic | 8 | Box | Staten Island | 5 | Box | St. Louis | 2 | Box* | House | 9 | Box | Polo Grounds | 2 | | Zephyr Cove | 2 | | Maris | 3 | | Harlem | 3 | |
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Game 30 | Chicago | 8 | Box | Danbury | 6 | Box | Chandeliers | 4 | Box | Reese's | 7 | Box* | Go Richmond | 4 | | Kitty Hawk | 5 | | Louisville | 8 | | Bronxboro | 6 | |
Genetic | 7 | Box | Staten Island | 4 | Box | St. Louis | 2 | Box | House | 3 | Box | Polo Grounds | 0 | | Zephyr Cove | 3 | | Maris | 6 | | Harlem | 6 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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