Game 25 | Hornsby | 3 | Box | Cincinnati | 1 | Box | Toronto | 7 | Box | Kylertown | 3 | Box | Roswell | 6 | | Dave's | 5 | | Garreg Mach | 6 | | Little Mack | 4 | |
Mars | 4 | Box | World War | 6 | Box | Underwater | 3 | Box | Arkham | 2 | Box* | Jumpin Jack | 2 | | Mojave | 2 | | Hobart | 5 | | Miguel Cabrera's | 3 | |
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Game 26 | Hornsby | 4 | Box | Cincinnati | 6 | Box | Toronto | 5 | Box | Kylertown | 6 | Box | Roswell | 3 | | Dave's | 4 | | Garreg Mach | 2 | | Little Mack | 10 | |
Mars | 0 | Box | World War | 4 | Box | Underwater | 1 | Box | Arkham | 6 | Box | Jumpin Jack | 2 | | Mojave | 1 | | Hobart | 2 | | Miguel Cabrera's | 4 | |
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Game 27 | Hornsby | 2 | Box | Cincinnati | 2 | Box | Toronto | 5 | Box | Kylertown | 5 | Box | Roswell | 7 | | Dave's | 4 | | Garreg Mach | 1 | | Little Mack | 3 | |
Mars | 2 | Box | World War | 2 | Box | Underwater | 1 | Box* | Arkham | 2 | Box | Jumpin Jack | 4 | | Mojave | 4 | | Hobart | 2 | | Miguel Cabrera's | 3 | |
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Game 28 | World War | 3 | Box | Hobart | 2 | Box | Miguel Cabrera's | 4 | Box | Underwater | 5 | Box* | Hornsby | 5 | | Cincinnati | 5 | | Garreg Mach | 3 | | Little Mack | 4 | |
Jumpin Jack | 0 | Box | Arkham | 3 | Box | Mojave | 6 | Box* | Mars | 0 | Box | Toronto | 4 | | Roswell | 2 | | Kylertown | 5 | | Dave's | 6 | |
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Game 29 | World War | 3 | Box | Hobart | 0 | Box | Miguel Cabrera's | 3 | Box | Underwater | 5 | Box | Hornsby | 2 | | Cincinnati | 6 | | Garreg Mach | 7 | | Little Mack | 0 | |
Jumpin Jack | 4 | Box | Arkham | 3 | Box | Mojave | 1 | Box | Mars | 2 | Box | Toronto | 8 | | Roswell | 4 | | Kylertown | 8 | | Dave's | 5 | |
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Game 30 | World War | 4 | Box* | Hobart | 3 | Box | Miguel Cabrera's | 2 | Box | Underwater | 5 | Box | Hornsby | 3 | | Cincinnati | 2 | | Garreg Mach | 7 | | Little Mack | 3 | |
Jumpin Jack | 8 | Box | Arkham | 13 | Box | Mojave | 8 | Box | Mars | 4 | Box* | Toronto | 3 | | Roswell | 5 | | Kylertown | 3 | | Dave's | 5 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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