Game 31 | Kylertown | 5 | Box | Roswell | 4 | Box | Dave's | 5 | Box | Toronto | 6 | Box | Hornsby | 7 | | Cincinnati | 1 | | Garreg Mach | 6 | | Little Mack | 0 | |
Arkham | 7 | Box | Jumpin Jack | 5 | Box | Mojave | 4 | Box | Underwater | 4 | Box | Mars | 8 | | World War | 8 | | Hobart | 7 | | Miguel Cabrera's | 3 | |
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Game 32 | Kylertown | 1 | Box | Roswell | 3 | Box | Dave's | 6 | Box* | Toronto | 11 | Box | Hornsby | 5 | | Cincinnati | 4 | | Garreg Mach | 5 | | Little Mack | 5 | |
Arkham | 9 | Box | Jumpin Jack | 2 | Box | Mojave | 3 | Box | Underwater | 9 | Box | Mars | 4 | | World War | 8 | | Hobart | 6 | | Miguel Cabrera's | 2 | |
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Game 33 | Kylertown | 5 | Box* | Roswell | 6 | Box | Dave's | 4 | Box | Toronto | 5 | Box | Hornsby | 4 | | Cincinnati | 4 | | Garreg Mach | 6 | | Little Mack | 6 | |
Arkham | 3 | Box | Jumpin Jack | 8 | Box | Mojave | 5 | Box | Underwater | 3 | Box | Mars | 4 | | World War | 5 | | Hobart | 4 | | Miguel Cabrera's | 8 | |
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Game 34 | Hobart | 2 | Box | Miguel Cabrera's | 1 | Box | Underwater | 6 | Box | Jumpin Jack | 6 | Box | Hornsby | 5 | | Cincinnati | 6 | | Garreg Mach | 4 | | Little Mack | 2 | |
Arkham | 4 | Box | Mojave | 2 | Box | Mars | 7 | Box | World War | 7 | Box | Toronto | 7 | | Roswell | 15 | | Kylertown | 8 | | Dave's | 4 | |
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Game 35 | Hobart | 3 | Box | Miguel Cabrera's | 3 | Box | Underwater | 5 | Box* | Jumpin Jack | 0 | Box | Hornsby | 4 | | Cincinnati | 6 | | Garreg Mach | 4 | | Little Mack | 5 | |
Arkham | 4 | Box | Mojave | 3 | Box | Mars | 5 | Box | World War | 4 | Box | Toronto | 2 | | Roswell | 6 | | Kylertown | 1 | | Dave's | 3 | |
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Game 36 | Hobart | 7 | Box | Miguel Cabrera's | 4 | Box | Underwater | 5 | Box* | Jumpin Jack | 5 | Box* | Hornsby | 5 | | Cincinnati | 7 | | Garreg Mach | 4 | | Little Mack | 6 | |
Arkham | 7 | Box | Mojave | 2 | Box | Mars | 3 | Box | World War | 4 | Box | Toronto | 4 | | Roswell | 4 | | Kylertown | 0 | | Dave's | 7 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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