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Week 2 Schedule - Five Boroughs League
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Game 7 | Brooklyn | 5 | Box* | California | 9 | Box* | Hollis | 8 | Box* | Belle Harbor | 4 | Box | Coney Island | 4 | | The Thing | 8 | | Manhattan | 7 | | Hostile | 7 | |
Oklahoma | 3 | Box | Total | 6 | Box | Staten Island | 7 | Box | Yogi | 4 | Box | Long Island | 6 | | Bowery | 3 | | Shaolin | 2 | | Midtown | 5 | |
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Game 8 | Brooklyn | 2 | Box | California | 4 | Box | Hollis | 7 | Box | Belle Harbor | 3 | Box | Coney Island | 4 | | The Thing | 2 | | Manhattan | 3 | | Hostile | 4 | |
Oklahoma | 2 | Box* | Total | 3 | Box | Staten Island | 4 | Box | Yogi | 3 | Box | Long Island | 1 | | Bowery | 4 | | Shaolin | 2 | | Midtown | 6 | |
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Game 9 | Brooklyn | 6 | Box | California | 1 | Box | Hollis | 3 | Box | Belle Harbor | 3 | Box | Coney Island | 5 | | The Thing | 4 | | Manhattan | 5 | | Hostile | 7 | |
Oklahoma | 4 | Box | Total | 7 | Box | Staten Island | 3 | Box | Yogi | 2 | Box | Long Island | 5 | | Bowery | 6 | | Shaolin | 1 | | Midtown | 3 | |
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Game 10 | California | 10 | Box | Coney Island | 1 | Box | Belle Harbor | 1 | Box | Manhattan | 2 | Box | Brooklyn | 5 | | The Thing | 4 | | Hollis | 6 | | Hostile | 3 | |
Total | 3 | Box | Long Island | 2 | Box | Yogi | 3 | Box* | Shaolin | 5 | Box | Oklahoma | 8 | | Bowery | 4 | | Staten Island | 4 | | Midtown | 7 | |
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Game 11 | California | 1 | Box | Coney Island | 6 | Box | Belle Harbor | 3 | Box | Manhattan | 2 | Box | Brooklyn | 6 | | The Thing | 4 | | Hollis | 7 | | Hostile | 7 | |
Total | 2 | Box | Long Island | 5 | Box | Yogi | 4 | Box* | Shaolin | 2 | Box | Oklahoma | 10 | | Bowery | 2 | | Staten Island | 3 | | Midtown | 3 | |
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Game 12 | California | 1 | Box | Coney Island | 11 | Box | Belle Harbor | 4 | Box | Manhattan | 6 | Box | Brooklyn | 4 | | The Thing | 2 | | Hollis | 5 | | Hostile | 4 | |
Total | 1 | Box | Long Island | 3 | Box* | Yogi | 1 | Box | Shaolin | 2 | Box | Oklahoma | 7 | | Bowery | 2 | | Staten Island | 6 | | Midtown | 1 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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