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Week 3 Schedule - Five Boroughs League
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Game 13 | The Thing | 0 | Box | Coney Island | 7 | Box | Hostile | 3 | Box | Manhattan | 4 | Box | Brooklyn | 5 | | California | 6 | | Hollis | 4 | | Belle Harbor | 6 | |
Bowery | 3 | Box | Long Island | 2 | Box* | Midtown | 0 | Box | Shaolin | 7 | Box | Oklahoma | 5 | | Total | 3 | | Staten Island | 6 | | Yogi | 4 | |
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Game 14 | The Thing | 4 | Box | Coney Island | 4 | Box* | Hostile | 4 | Box | Manhattan | 4 | Box* | Brooklyn | 5 | | California | 5 | | Hollis | 5 | | Belle Harbor | 3 | |
Bowery | 9 | Box | Long Island | 4 | Box | Midtown | 2 | Box | Shaolin | 3 | Box | Oklahoma | 5 | | Total | 2 | | Staten Island | 4 | | Yogi | 7 | |
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Game 15 | The Thing | 1 | Box | Coney Island | 5 | Box | Hostile | 6 | Box | Manhattan | 3 | Box | Brooklyn | 5 | | California | 4 | | Hollis | 4 | | Belle Harbor | 4 | |
Bowery | 7 | Box | Long Island | 6 | Box | Midtown | 3 | Box | Shaolin | 0 | Box | Oklahoma | 5 | | Total | 3 | | Staten Island | 5 | | Yogi | 8 | |
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Game 16 | Coney Island | 3 | Box | The Thing | 2 | Box | Manhattan | 5 | Box | Hostile | 3 | Box* | Brooklyn | 2 | | California | 9 | | Hollis | 0 | | Belle Harbor | 4 | |
Long Island | 2 | Box | Bowery | 3 | Box | Shaolin | 4 | Box* | Midtown | 3 | Box | Oklahoma | 5 | | Total | 2 | | Staten Island | 3 | | Yogi | 5 | |
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Game 17 | Coney Island | 5 | Box* | The Thing | 4 | Box* | Manhattan | 3 | Box | Hostile | 4 | Box | Brooklyn | 6 | | California | 5 | | Hollis | 2 | | Belle Harbor | 6 | |
Long Island | 3 | Box | Bowery | 6 | Box | Shaolin | 3 | Box | Midtown | 7 | Box | Oklahoma | 2 | | Total | 3 | | Staten Island | 4 | | Yogi | 4 | |
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Game 18 | Coney Island | 3 | Box | The Thing | 3 | Box | Manhattan | 1 | Box* | Hostile | 3 | Box | Brooklyn | 1 | | California | 6 | | Hollis | 2 | | Belle Harbor | 6 | |
Long Island | 0 | Box | Bowery | 6 | Box | Shaolin | 5 | Box | Midtown | 0 | Box | Oklahoma | 4 | | Total | 3 | | Staten Island | 6 | | Yogi | 4 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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