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Week 5 Schedule - Five Boroughs League
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Game 25 | Brooklyn | 7 | Box | California | 4 | Box | Hollis | 3 | Box | Hostile | 2 | Box* | Belle Harbor | 2 | | Manhattan | 2 | | The Thing | 4 | | Coney Island | 3 | |
Oklahoma | 8 | Box | Total | 2 | Box | Staten Island | 4 | Box | Midtown | 2 | Box | Yogi | 1 | | Shaolin | 4 | | Bowery | 3 | | Long Island | 5 | |
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Game 26 | Brooklyn | 6 | Box | California | 3 | Box | Hollis | 4 | Box | Hostile | 3 | Box | Belle Harbor | 4 | | Manhattan | 4 | | The Thing | 3 | | Coney Island | 5 | |
Oklahoma | 6 | Box | Total | 3 | Box | Staten Island | 3 | Box | Midtown | 3 | Box | Yogi | 4 | | Shaolin | 2 | | Bowery | 2 | | Long Island | 1 | |
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Game 27 | Brooklyn | 1 | Box | California | 2 | Box | Hollis | 2 | Box | Hostile | 3 | Box | Belle Harbor | 3 | | Manhattan | 1 | | The Thing | 0 | | Coney Island | 4 | |
Oklahoma | 5 | Box | Total | 2 | Box* | Staten Island | 6 | Box | Midtown | 2 | Box | Yogi | 2 | | Shaolin | 3 | | Bowery | 4 | | Long Island | 1 | |
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Game 28 | Total | 4 | Box | Bowery | 5 | Box | Long Island | 3 | Box | Staten Island | 4 | Box* | Brooklyn | 2 | | California | 3 | | The Thing | 2 | | Coney Island | 3 | |
Yogi | 4 | Box | Midtown | 2 | Box* | Shaolin | 7 | Box | Oklahoma | 3 | Box | Hollis | 1 | | Belle Harbor | 3 | | Hostile | 6 | | Manhattan | 7 | |
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Game 29 | Total | 2 | Box | Bowery | 2 | Box | Long Island | 4 | Box | Staten Island | 4 | Box | Brooklyn | 10 | | California | 3 | | The Thing | 3 | | Coney Island | 3 | |
Yogi | 3 | Box | Midtown | 2 | Box | Shaolin | 3 | Box* | Oklahoma | 6 | Box | Hollis | 6 | | Belle Harbor | 4 | | Hostile | 4 | | Manhattan | 7 | |
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Game 30 | Total | 5 | Box* | Bowery | 2 | Box | Long Island | 2 | Box | Staten Island | 5 | Box | Brooklyn | 4 | | California | 3 | | The Thing | 3 | | Coney Island | 2 | |
Yogi | 3 | Box | Midtown | 5 | Box | Shaolin | 4 | Box* | Oklahoma | 1 | Box | Hollis | 13 | | Belle Harbor | 1 | | Hostile | 5 | | Manhattan | 2 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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