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Week 4 Schedule - Five Boroughs League
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Game 19 | Hollis | 2 | Box | California | 3 | Box | The Thing | 9 | Box | Coney Island | 4 | Box | Brooklyn | 4 | | Belle Harbor | 6 | | Hostile | 4 | | Manhattan | 7 | |
Staten Island | 4 | Box | Total | 2 | Box | Bowery | 4 | Box | Long Island | 5 | Box | Oklahoma | 6 | | Yogi | 3 | | Midtown | 6 | | Shaolin | 0 | |
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Game 20 | Hollis | 3 | Box | California | 3 | Box | The Thing | 3 | Box* | Coney Island | 5 | Box | Brooklyn | 5 | | Belle Harbor | 4 | | Hostile | 4 | | Manhattan | 4 | |
Staten Island | 1 | Box | Total | 3 | Box | Bowery | 3 | Box | Long Island | 2 | Box | Oklahoma | 3 | | Yogi | 5 | | Midtown | 4 | | Shaolin | 4 | |
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Game 21 | Hollis | 3 | Box | California | 3 | Box | The Thing | 7 | Box | Coney Island | 8 | Box | Brooklyn | 1 | | Belle Harbor | 1 | | Hostile | 6 | | Manhattan | 7 | |
Staten Island | 1 | Box* | Total | 3 | Box | Bowery | 3 | Box | Long Island | 4 | Box | Oklahoma | 0 | | Yogi | 4 | | Midtown | 2 | | Shaolin | 2 | |
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Game 22 | Brooklyn | 0 | Box | California | 9 | Box | The Thing | 6 | Box | Coney Island | 7 | Box | Oklahoma | 5 | | Total | 0 | | Bowery | 2 | | Long Island | 4 | |
Hollis | 3 | Box | Belle Harbor | 7 | Box | Hostile | 2 | Box | Manhattan | 3 | Box | Staten Island | 4 | | Yogi | 3 | | Midtown | 7 | | Shaolin | 1 | |
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Game 23 | Brooklyn | 1 | Box | California | 5 | Box* | The Thing | 5 | Box | Coney Island | 2 | Box | Oklahoma | 3 | | Total | 4 | | Bowery | 7 | | Long Island | 7 | |
Hollis | 2 | Box* | Belle Harbor | 4 | Box | Hostile | 7 | Box | Manhattan | 8 | Box | Staten Island | 3 | | Yogi | 3 | | Midtown | 9 | | Shaolin | 3 | |
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Game 24 | Brooklyn | 3 | Box | California | 4 | Box* | The Thing | 3 | Box | Coney Island | 3 | Box | Oklahoma | 7 | | Total | 5 | | Bowery | 5 | | Long Island | 10 | |
Hollis | 2 | Box | Belle Harbor | 7 | Box | Hostile | 7 | Box | Manhattan | 2 | Box | Staten Island | 0 | | Yogi | 3 | | Midtown | 5 | | Shaolin | 1 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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