Game 55 | Bellvue Hospital | 3 | Box | Bully | 3 | Box | Here Come | 3 | Box | Ames | 4 | Box* | California | 2 | | Minnesota | 6 | | Fusilli | 4 | | Weisinger | 3 | |
Mr. Mxyzptlk | 1 | Box | Davenport | 2 | Box | Krypton | 5 | Box | Fukushima | 5 | Box | Metropolis | 9 | | Jor El | 7 | | Heavenly | 4 | | Machu Picchu | 4 | |
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Game 56 | Bellvue Hospital | 0 | Box | Bully | 4 | Box | Here Come | 4 | Box | Ames | 3 | Box | California | 2 | | Minnesota | 3 | | Fusilli | 8 | | Weisinger | 2 | |
Mr. Mxyzptlk | 2 | Box* | Davenport | 6 | Box* | Krypton | 3 | Box | Fukushima | 3 | Box | Metropolis | 1 | | Jor El | 5 | | Heavenly | 5 | | Machu Picchu | 7 | |
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Game 57 | Bellvue Hospital | 3 | Box | Bully | 4 | Box | Here Come | 4 | Box* | Ames | 3 | Box | California | 2 | | Minnesota | 8 | | Fusilli | 5 | | Weisinger | 5 | |
Mr. Mxyzptlk | 3 | Box | Davenport | 3 | Box | Krypton | 4 | Box | Fukushima | 2 | Box | Metropolis | 8 | | Jor El | 4 | | Heavenly | 6 | | Machu Picchu | 5 | |
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Game 58 | Bellvue Hospital | 2 | Box | Minnesota | 3 | Box | Here Come | 5 | Box | Weisinger | 2 | Box | Metropolis | 3 | | Davenport | 2 | | Mr. Mxyzptlk | 6 | | Jor El | 1 | |
Fusilli | 3 | Box | Ames | 4 | Box | California | 3 | Box | Bully | 4 | Box* | Krypton | 5 | | Fukushima | 3 | | Heavenly | 4 | | Machu Picchu | 5 | |
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Game 59 | Bellvue Hospital | 3 | Box | Minnesota | 2 | Box | Here Come | 5 | Box | Weisinger | 2 | Box | Metropolis | 7 | | Davenport | 5 | | Mr. Mxyzptlk | 4 | | Jor El | 5 | |
Fusilli | 7 | Box | Ames | 5 | Box | California | 6 | Box | Bully | 5 | Box | Krypton | 5 | | Fukushima | 10 | | Heavenly | 4 | | Machu Picchu | 3 | |
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Game 60 | Bellvue Hospital | 1 | Box* | Minnesota | 4 | Box | Here Come | 7 | Box | Weisinger | 2 | Box | Metropolis | 0 | | Davenport | 2 | | Mr. Mxyzptlk | 4 | | Jor El | 3 | |
Fusilli | 7 | Box | Ames | 6 | Box | California | 3 | Box | Bully | 3 | Box | Krypton | 5 | | Fukushima | 4 | | Heavenly | 2 | | Machu Picchu | 5 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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