Game 85 | Axe | 5 | Box | Walla Walla | 8 | Box | X | 3 | Box | Colorado | 4 | Box | Wolf | 4 | | Fearful | 5 | | Pike's | 4 | | Snoqualmie | 6 | |
Oregon | 6 | Box | Seattle | 5 | Box | Cobble Beach | 3 | Box* | Griffey, Edgar, and | 6 | Box | Hooterville | 4 | | Big Mountain | 8 | | Spokane | 2 | | North By Northwest | 2 | |
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Game 86 | Axe | 3 | Box | Walla Walla | 1 | Box* | X | 7 | Box | Colorado | 5 | Box | Wolf | 4 | | Fearful | 2 | | Pike's | 3 | | Snoqualmie | 9 | |
Oregon | 3 | Box | Seattle | 6 | Box | Cobble Beach | 6 | Box* | Griffey, Edgar, and | 8 | Box | Hooterville | 6 | | Big Mountain | 4 | | Spokane | 5 | | North By Northwest | 1 | |
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Game 87 | Axe | 5 | Box | Walla Walla | 7 | Box | X | 6 | Box | Colorado | 7 | Box | Wolf | 3 | | Fearful | 2 | | Pike's | 4 | | Snoqualmie | 3 | |
Oregon | 2 | Box | Seattle | 5 | Box | Cobble Beach | 4 | Box | Griffey, Edgar, and | 6 | Box | Hooterville | 5 | | Big Mountain | 3 | | Spokane | 5 | | North By Northwest | 3 | |
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Game 88 | North By Northwest | 4 | Box | Hooterville | 2 | Box | Pike's | 3 | Box | Snoqualmie | 6 | Box | Wolf | 5 | | Fearful | 5 | | Big Mountain | 2 | | Spokane | 4 | |
Axe | 5 | Box | Seattle | 3 | Box* | Colorado | 3 | Box | Oregon | 5 | Box | Walla Walla | 6 | | X | 2 | | Cobble Beach | 5 | | Griffey, Edgar, and | 6 | |
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Game 89 | North By Northwest | 3 | Box | Hooterville | 6 | Box | Pike's | 4 | Box | Snoqualmie | 3 | Box* | Wolf | 2 | | Fearful | 5 | | Big Mountain | 3 | | Spokane | 4 | |
Axe | 5 | Box* | Seattle | 5 | Box | Colorado | 7 | Box | Oregon | 3 | Box | Walla Walla | 4 | | X | 4 | | Cobble Beach | 4 | | Griffey, Edgar, and | 6 | |
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Game 90 | North By Northwest | 2 | Box | Hooterville | 6 | Box | Pike's | 6 | Box* | Snoqualmie | 3 | Box | Wolf | 6 | | Fearful | 4 | | Big Mountain | 5 | | Spokane | 6 | |
Axe | 0 | Box | Seattle | 6 | Box | Colorado | 2 | Box | Oregon | 5 | Box | Walla Walla | 4 | | X | 2 | | Cobble Beach | 3 | | Griffey, Edgar, and | 3 | |
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Note: Box scores marked with an asterisk
(e.g., Box*) indicate "extra-inning" games. Since all
scores are rounded to the nearest integer, some games will
produce a tie initially. However, the winner of the
game is always the team with the highest raw score to all
possible decimal places, and an adjustment is made to the
score to allow a winner to be displayed.
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