Comment on Rules Changes for Lineups
Added 1/11/15
Over the years there have been requests for rule changes
on game lineups with respect to:
- Allowing a bench player to fill in the lineup for a
starter who just appears in their MLB game and doesn't
have any ABs (or only 1 for many requesters)
- Allowing a multiposition player in the starting
lineup OTHER than the DH fill in at other positions
beyond the listed position in the order to prevent a
Benchwarmer Batter
I'm looking into the feasibility of these things - as
well as fixing the "Call up" rule in Weeks 23-25 to allow
for treating minor leaguers as normal bench players and not
just filling in the leftover gaps after the bench process is
done.
This is a significant rewrite of program code to set
lineups and I can't go into the season announcing some sort
of change and not sure that I can change and test the
lineup-setting code. So, here's what I'll do -
- I will try to fit in time in January and February to
rewrite and test the code (I've already marked up what
needs to change and how I think it can work)
- I need to keep the game running normally otherwise -
running Redistribution and Startup Drafts, trying to fix
the bouncing email problems, and making other site
improvements and fixes.
- If I'm not ready by March 1 (unless REALLY close)
then we'll shelve the changes for 2015 and check into it
for 2016
- I reserve the right to not implement changes even if
it is technically feasible. Again, March 1 is the
intended decision point.
My ideas of the possible changes:
- The lineup slot of a starting player with zero
official AB and no other positive offensive contribution
(walk, HBP, run, RBI) will be treated as an open lineup
spot. The player will be moved to the bottom of
the bench, so can be put back in to prevent a
Benchwarmer Batter if the spot can't be filled.
Right now I'm leaning toward keeping a player with no
official AB but commits an error in the lineup.
- For multipostion players, if after normal
lineup/bench processes a position is filled by a
Benchwarmer Batter and a starter could switch positions
and the bench rearranged to prevent the Benchwarmer,
we'll make the switch - but won't consider those extra
positions for starters if all 9 spots can be filled via
the existing bench process.
1.0 Basics
Entry Fee and Prizes
Modified 12/23/14
See the
full rule
Updated 8/16/14: Some changes and clarifications:
- Basic entry fee now $65.
- The new "rookie rate" for first-time owners and their
first team will remain $35 in 2015.
- The multi-team discount will be changed to a single amount
for all owners (no distinction between owners who joined
before/after 2007). The discount will
increase for most owners from $10 to $20.
- 2014 Price for 2 teams: $60 first team, $50
second team = $110
- 2015 Price for 2 teams: $65 first team, $45
second team = $110
- Package rates and Group pricing will also increase
for 2015
- 16-team league = $650
- 8-team conference = $390
- 4-team division = $195
- Season Ticket ($295) and Cooperstown Club ($1000) prices will
remain unchanged for 2015.
Updated 12/23/14: Prize for division
champions increase from $10 discount in next season's fee to
$20. Conference champion that does not win the league
title gets a bump in prize from $10 to $30 in the discount
of next season's team fee.
Referral bonus increased as a 2015 Special from $10 to a
free team.
4.0 Rosters
Injured Reserve
Added 12/12/14 - Modified 12/23/14
See the
full rule
Transaction Charge for IR Moves
Injured Reserve was added as a means to hold on to a
player the remainder of a season and not have it count
against the 40-man roster limit, particularly if a player's
salary was too high to allow him to go to the minors.
There's no actual requirement for a player to be injured -
this brings up timing issues and based on how BWB collects
stats and tracks player transactions/status there's no
practical (and, primarily, affordable) way to keep
immediately current with injury status. In practice,
this for many owners has become a legal loophole in the
rules to add a 41st roster spot - players are put here first
before cutting them as a hedge. Then maybe traded away
or cut with no penalty (other than a slight reduction in the
player's salary rebate for the cut). That wasn't
really the intention of the rule and for some owners this is
really a revolving door - with a player put on IR one week
and then cut the next week in order for someone else to be
put on IR. There's a significant amount of
overhead for BWB to process IR moves - largely in checking
no other player is on IR or is also cut that week and
verification of the "Inj" lineup status.
Starting with the 2015 season, there is a
transaction charge of 250,000 Benchwarmer Bucks (250) to put
a player on IR. If a player is on IR for
11 or more weeks or still on the roster/IR at season end, the transaction charge will be refunded
after the season. Subtract the transaction week of the IR move
from the transaction week of the cut; if 11 or greater,
there will be a refund. Since we're adding a Week 26
Cut/IR transaction in 2015, "still on the roster at season
end" means still there after the Week 26 transactions are
processed.
For examples:
- Move to IR Week
14, Cut Week 24 = 10 - so no refund
- Move to IR Week 13; Cut Week 25 = 11 - refund
- Move to IR Week 22; Cut Week 26 = NOT on the roster
at season end - no refund
- Move to IR Week 24 and still on the roster Week 27 =
refund
Clarification on 12/23/14: The
above paragraph and examples were updated to provide the
refund of the transaction fee if the player was on IR for
fewer than 11 weeks but was still on the roster at season
end (Week 27).
Clarification on 6/2/15: Once a
team is eligible for the fee refund, it will receive the
cash rather than get the refund "after the season."
5.0 Lineups
Rest Between Starts
Added 7/18/14
See the full rule
Reset rotation at the "All Star Break" (Week 16)
Often MLB teams will use the four days of the All Star
Break to reset their rotations. After 15 weeks of
signings and releases, injuries, and trades, your BWB
rotation may be in a complete mess. For Week 16
lineups, you can reorder your complete rotation without
worrying about how many games of rest from one start to the
next. For BWB Games 91-95, the 5 games of rest will
not be used to disallow a starting pitching performance if
the previous start occurred in Game 90 or earlier (so, for
example, the same pitcher cannot work Games 92 and 94, but a
pitcher could pitch Game 89 during Week 15 and then again in
92 during Week 16).
There are still
restrictions on statistics dates when moving pitchers
from spot starter, minor leagues, or taxi squad into the
primary rotation. That does not change.
This is right at a break in the rotation where P5 has 2
starts in Week 15 and P1 has 2 starts in Week 16.
There's no advantage to be gained here for any pitcher in
the number of starts for the remainder of the season.
From Weeks 16 through 25, each rotation slot will come up 12
more times.
7.0 Scoring
Pitching Score
Added 12/12/14
After a correction of
the rulebook in 2014 for saves (but not an actual scoring
change), I realized there was a conceptual error in
pitching
score formula. The fix is in the saves part of the
formula.
The main formula line is: P = ER + (BP * BI) – a ( K + BK) – ((b
* S) / NumBP * BI) + HBB + c (E)
Where:
- ER = number of earned runs allowed by starting pitcher
- BP = Derived Bullpen earned runs - defined below
- BI = Number of innings pitched by the bullpen –
defined below
- NumBP = Number of Relievers used in the game - see
below
- K = Strikeouts by starting pitcher
- BK = Derived bullpen strikeouts – defined below
- S = Accumulated saves by 1st and 2nd relievers
(counted only if they are used in a game)
- HBB = Hits/Walks adjustment - defined below
- E = Total errors by position players, other than the
DH. (Benchwarmer Batters make 2 errors).
- a = strikeout multiplier = .1
- b = saves multiplier = .25
- c = errors multiplier = .5
Here's the Saves portion of the formula:
((b * S) / NumBP * BI)
The idea with dividing the number of saves by the number
of pitchers was this...if you only have one relief pitcher
participating in a game, you're at a disadvantage if your
opponent has 2 pitchers tallying saves. But where this
is possibly flawed is that you only get saves from your top
two relievers...so if you have all 5 relievers in play, your
saves are divided by 5. This is counteracted by
multiplying by the number of innings the bullpen pitches,
but that's also a potential issue.
Let's just say you have two closers each contribute 3
saves to your game stats. Any saves from relievers 3-5
are not counted.
- If your starting pitcher goes 7 innings, you have 2
relievers and 2 bullpen innings - that's (.25 * 6)/2 * 2
= 1.5
- SP goes 6 innings - 3 relievers, 3 bullpen innings:
(.25 * 6)/3 *3 = 1.5
- SP goes 5 innings - 4 relievers, 4 bullpen innings
(.25 * 6)/4 * 4 = 1.5
See the pattern? At this point the number of
relievers and bullpen total innings are cancelling each
other out. Then what if your starting pitcher goes 5
1/3 inning - that's still 4 relievers, but only 3 2/3
bullpen innings:
- (.25 * 6)/4 * 3.67 = 1.37625
Now because your starter logged one more out, your save
score suffers. It's a similar penalty if you have only
one closer who is needed for 1/3 of an inning as opposed to
a full inning.
So - two things: First, eliminate the bullpen total
innings in the calculation of the saves score. Second,
base the save score on the number of closers (1 or 2) used
since those are the only pitchers tallying saves.
Instead of saves per relief pitcher, we calculate saves per
closer. Finally, since we've eliminated the final
multiplication in the formula, the "saves multiplier" needs
to be increased so that the saves portion of the pitching
formula has equivalent weight to what it has before.
The result (saves portion of the formula only):
(b * S) / NumCl
Where
- NumCl = Number of
Closers used in the game - see
below
- S = Accumulated saves by 1st and 2nd relievers
(counted only if they are used in a game)
- b = saves multiplier =
.5
If you use 2 closers who tally 6 saves: (.5 * 6)/2 = 1.5
- the same value as before...and
the save score is now consistent no matter how many
relievers are used beyond the closers and how many total
innings they are needed for the game.
Which saves to count? What if your closer
is demoted? Changes in closer roles can be
quick and you may not be able to change your lineup in time.
It could be an injury or could just be a manager's decision.
So, if one of your top two relief pitchers used do not have
any save opportunities in the 6 games of bullpen stats used
to score a BWB game, we'll check with your 3rd pitcher in
line to see if he had any saves.
- We use this on the top 2/3 relievers used in the
game. If one of your closers doesn't pitch at all
in those 6 games, we're already moving up the other
relievers in the lineup/game scoring. If your R2
is out, then the R3 moves up and is the R2 in terms of
that game, your R4 moves up to be considered R3.
- Based on our MLB stats, "save opportunities" = 0
Saves + 0 Blown Saves
- This is not reordering your bullpen. If your
R1 has no save opportunities, we still must get to using
R2 and R3 in the game before we count their saves.
- Even if we get down to the 3rd reliever in this
case, the "number of Closers" (NumCl in the score
formula) is maxxed at 2.
8.0 Finances
Team Revenue Sources
Added 5/7/14
See the full rule
Regular season - Team Performance
Some updates in how
much cash is awarded for BWB wins and division placement.
Wins: Teams will receive
$30,000
$50,000 per win in a
week.
Position: Teams will receive funds based upon
their position in the division standings at the end of the
week. Here's where we help keep teams alive - as the money
is allocated in reverse order:
- 4th place -
$105,000
$150,000
- 3rd place -
$70,000
$75,000
- 2nd place -
$35,000
$25,000
- 1st place - $0
Regular season - Extra Cash Disbursements
There had been an extra 1 million BW bucks distributed
each at the end of May, June, and July. That
will be changed to just a single distribution of 1 million
at the end of July.
Maximum Cash Balances
Added 5/7/14
See the full rule
Teams are limited to 5000 to carry over into the new
season, checked at the Week Zero transaction point.
There are two more exceptions added to this rule:
Exceptions for First-year Owners
The maximum cash balance limit will not be enforced for
owners of orphaned teams who have just joined Benchwarmer
Baseball and in his/her first season. First, depending
on league, there may be few opportunities to spend cash on
quality free agents. Second, to require someone to
sign players to multiyear contracts to use up cash before
they even start playing the game is a source of
confusion/error.
Exceptions for Late Orphan Assignments
Any team that is adopted as an Orphan team where the
extra orphan cash is credited in Week -2, Week -1, or Week
Zero will not be held to the maximum cash balance since they
may have not had enough time to spend the money or sign
enough free agents to rebuild the team.
9.0 Building a Team - The Startup Draft
Added 1/11/15
See the full rule
Phase One Draft - Resolution
There are a number of changes in the process, designed to
provide more control for owners in a list-draft atmosphere
Contested Pick - Resolution Process and Tiebreakers
Award Order
Players that have been drafted by more than one team will
be compiled into a list sorted in this order - with a new
item at the top of the list for 2015
- NEW in 2015:
Players given a #1 Rank by any team (sorted in descending
order of the most teams ranking at the top)
- Players drafted by the most teams.
- Players with the highest salaries.
- Numerically, by position number in baseball scoring
(OF = 7, DH = 8 in this case)
- Alphabetical by player's last name.
Tiebreakers for resolution when more than one team
picks the same player
WAS:
- The team with the most room under the salary cap.
Another way to put this is the lowest total salary of all
awarded players. (Total team salary is an initial rough
guide to team strength).
- The team with the fewest signed players in that
category (position player, starting pitcher, or relief
pitcher), based upon the primary position designated for
that player.
- The team with the fewest total number of signed
players.
- The team without a qualifying starter at that position
(based on the player's primary position on the master
roster).
- Player ranking.
- Random drawing
NOW:
- NEW in 2015:
The team that bid the most tie-breaking cash for the
player. (SEE BELOW)
- The team with the lowest total salary of all
awarded players. (Total team salary is an initial rough
guide to team strength).
- The team with the fewest total number of signed
players.
- Player ranking.
- Random drawing
Cash Bids to Break Ties in Player Awards
NEW in 2015:
This is a new method to provide a little blind "auction"
action into the list draft process. It's desgined to
give owners a bit more say into which players they are
awarded.
- Along with ranking players, team owners can do
another optional step to attempt to get the players they
really want and bypass the other tiebreakers. They
can bid an extra amount of cash for a player on top of
the player's salary.
- Teams are limited to a total of 5000 (5 million) in
cash for auction bidding.
- Bids can only be placed in increments of 500.
- Teams still can pick a draft list that uses the
entire amount of the salary cap. Between Phase One
and Phase Two of the draft, all teams are awarded an
extra ten million in cash (10000). Any cash spent
via bid awards will come out of that between-phase cash
distribution. So, for example, if a team uses all
5000 in auction cash during Phase One, they will only
receive 5000 before Phase Two.
- If more than one team places a cash bid on a player,
the team that bids the highest amount gets the player.
- If more that one team ties for the highest bid,
those tied bidding teams go on to the remaining
award tiebreakers. All other teams are out of
the running for that player.
- Only the team that wins the bid will have cash
deducted.
- The full amount of the bid will be deducted,
regardless of margin over the other teams. If
one team bids 4000 for a player and the next highest
bidder put up only 500, then 4000 is the amount
paid.
- Auction cash spent will NOT count toward the team's
total salary. For other tiebreakers that depend on
total team salary or for rearranging draft order in
Phase Two, the total salary of all players and not the
team's remaining cash on hand will be the deciding
factor.
Elimination of the Exception for Commissioner Teams
Previous Rule, now eliminated:
If the Commissioner/League Office has a team in the
league and it is involved in step 6 (now step 5, the random
drawing), it is not considered
for the random drawing until at least 8 players have already
been awarded.
Comment - there are so few random draws anymore and so
many other tiebreaking factors before even getting to the
draw that this is *almost* rendered pointless. Coming
into 2015, I've got just 2 league championships in 15
calendar years and 120 league-seasons, so I hope it's pretty
clear by now I'm not stacking the deck in my favor.
12.0 Off Season Procedures
Redistribution Draft
Added 12/2/14
See the full rule
Change for 2015: After each round of the draft,
Benchwarmer Baseball will post the results of that round and
then reopen the list for all teams to change their lists for
subsequent rounds. Teams should submit complete lists
through Round 5 (that allows for players to move up as
needed). If an owner does not change the list between
weeks, the existing draft list remains as is.
Waiver Order - Week Zero and First two weeks of the
regular season
See the full rule
In a 2015 change, the transaction order for leagues will
be reset to the original off season order (for returning
leagues) and reverse order of team total salary (for new
leagues) in Week Zero instead of Week One.
14.0 Schedule and Deadlines
Added 12/9/14 and 12/12/14
See the
full rule
These dates are scattered around in various places around
the rules pages and other spots in the website. We'll
add some listing of the major dates to keep in mind (trade
deadline, contract deadline, etc.).
Contract and Trade Deadlines
Meanwhile, some of the game deadlines will be changed
from date-based to being tied to specific game weeks.
This will provide consistent timing from year to year and
will server to make the trade deadline a bit earlier than in
previous seasons. With the annual normal change in
calendar dates/days of the week plus movable MLB Opening
Days (March 31 in 2014, April 6 in 2015) there is
considerable shift from year to year.
Event |
Old Deadline |
New Deadline |
Contract deadline |
Final transaction date in
July |
Week 17 |
Trade deadline |
Final transaction date in
August |
Week 20 |
In past seasons, the contract deadline has been typically
Week 17 or 18. The trade deadline has been around Week
21 or 22 depending on the calendar/MLB season.
Week 26 Transactions - Cuts and IR moves allowed
Teams may still be more in tune in Week 25 on the lineup
for the final 6 games of the season rather than planning
ahead for the playoffs. But when the season is done
and playoff lineups need to be set, the move away from
expanded rosters may cause some issues in fielding a
complete lineup. So we'll add a cut/IR subsmission
(just like in Week 25) for Week 26 that will allow players
to be moved off the active roster for the playoffs.
16.0 Multi-year Contracts
Added 12/8/14
See the full
rule
There is no change in the process of signing players to
multi-year contracts or the rate of salary increase per year (33%), but,
last changed in 2004, the minimum
salary levels will increase for years 1-3 of the contract.
There is no change for years 4 and 5. The minimum salary levels are
listed below:
Player
signed for: |
Cost: |
Old Minimum
Salary |
New Minimum
Salary |
Old Contract
Total (minimum) |
New Contract
Total (minimum) |
2016 |
2015 Salary |
$250,000 |
$500,000 |
$250,000 |
$500,000 |
2017 |
2016
+ 33% |
$1,250,000 |
$1,750,000 |
$1,500,000 |
$2,250,000 |
2018 |
2017
+ 33% |
$2,500,000 |
$3,250,000 |
$4,000,000 |
$5,500,000 |
2019 |
2018
+ 33% |
$4,000,000 |
$4,000,000 |
$8,000,000 |
$9,500,000 |
2020 |
2019
+ 33% |
$6,000,000 |
$6,000,000 |
$14,000,000 |
$15,500,000 |
New in 2015: A contract "maximum" - The first
year of any contract extension (for the following season) will still
be the current season's salary or defined minimum. But in
years 2-5, the maximum salary charged for an extension will be 9
million Benchwarmer Bucks.
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